package client;

import utils.IConnection;
import utils.ServerInfo;
import utils.TableList;
import utils.UserList;

/**
 * An interface that every connection thread between the RPS Server and client (For both directions) implements.
 */
public interface IGameConnection extends IConnection {
	public UserList getUserList();
	public TableList getTableList();
	public ClientFrame getClientFrame();
	public ServerInfo getGameInfo();
	public String getExternalIP();
}
